Riot Games
164 open jobs
Staff Machine Learning Engineer (Applied Modeling) - League of Legends
At Riot, we are investing in League of Legends to grow the game for generations to come. As player needs become more varied and our experiences become more dynamic, machine learning is an increasingly important part of how we help players discover the right experiences, make
Applyto Staff Machine Learning Engineer (Applied Modeling) - League of Legends at Riot Games seen live 1 day ago posted 88 days agoPrincipal Software Engineer, Gameplay - Teamfight Tactics
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and
Applyto Principal Software Engineer, Gameplay - Teamfight Tactics at Riot Games seen live 1 day ago posted 90 days agoSr. Manager, Game Production (Production Lead) - Unpublished R&D Product
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to deliver products into players’ hands. We support concepting,
Applyto Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product at Riot Games seen live 1 day ago posted 91 days agoStaff Data and AI Engineer - Enterprise
Riot’s Enterprise Technology organization ensures Rioters have what they need to unlock their full potential, from efficient business platforms to next-generation AI capabilities. As a Staff Data and AI Engineer on the Enterprise Data & AI team, you will operate at the
Applyto Staff Data and AI Engineer - Enterprise at Riot Games seen live 1 day ago posted 91 days agoQA Engineer II – VALORANT Foundations, Engine
At Riot, we believe Quality is a set of values, practices, and behaviors that inform every part of the development process. By honing our craft of quality and demonstrating cross-discipline partnerships, we help Riot sustainably craft excellent experiences for players. You will
Applyto QA Engineer II – VALORANT Foundations, Engine at Riot Games seen live 1 day ago posted 102 days agoSystems Engineer (Esports)
At Riot Games, we’re committed to delivering unforgettable esports experiences to fans around the globe. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work across multiple domains. As a Systems Engineer in the Esports Event
Staff Software Engineer, Build Platforms - VALORANT
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide
Applyto Staff Software Engineer, Build Platforms - VALORANT at Riot Games seen live 1 day ago posted 104 days agoResearch Intern, PhD or Master's (Contract)
At the Riot Singapore Efficiency team, we're pushing the frontiers of how Generative AI can power the next generation of creativity and game development. We leverage cutting-edge machine learning approaches to reimagine how art, animation, and design content are produced and
Applyto Research Intern, PhD or Master's (Contract) at Riot Games seen live 1 day ago posted 104 days agoStaff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few.
Applyto Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided) at Riot Games seen live 1 day ago posted 104 days agoStaff Software Engineer, Platform Services - Central Technology, Anti-Cheat
Riot Engineers on Anti-Cheat are builders, trailblazers, and stewards of competitive integrity. We protect the legitimacy of Riot’s multiplayer games by designing resilient platforms, developing robust internal tools, and staying ahead of adversarial threats without losing sight
Applyto Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat at Riot Games seen live 1 day ago posted 105 days agoTechnical Art Manager - Unpublished R&D Product
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our
Applyto Technical Art Manager - Unpublished R&D Product at Riot Games seen live 1 day ago posted 108 days agoPrincipal Software Engineer - ML Platform Engineer
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100
Applyto Principal Software Engineer - ML Platform Engineer at Riot Games seen live 1 day ago posted 109 days agoSenior Software Engineer, Riot Client - Publishing Platform
Riot engineers bring deep knowledge of specific technical areas, but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both established and emerging technology, creating innovative solutions to overcome high-volume obstacles
Applyto Senior Software Engineer, Riot Client - Publishing Platform at Riot Games seen live 1 day ago posted 111 days agoManager, Concept Art - Unpublished R&D Product
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most-played PC game in the world, millions of
Applyto Manager, Concept Art - Unpublished R&D Product at Riot Games seen live 1 day ago posted 112 days agoProduct Manager, China Publishing - TFT
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became
Applyto Product Manager, China Publishing - TFT at Riot Games seen live 1 day ago posted 118 days agoStaff Machine Learning Engineer - Game Tech Group, ML Platform
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without
Applyto Staff Machine Learning Engineer - Game Tech Group, ML Platform at Riot Games seen live 1 day ago posted 122 days agoGame Producer, Event - Wild Rift (Contract)
Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching League of Legends in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we
Applyto Game Producer, Event - Wild Rift (Contract) at Riot Games seen live 1 day ago posted 125 days agoQA Engineer - Unpublished R&D Product (Contract)
关于我们 我们以卓越的游戏品质为核心,致力于为全球玩家带来绝佳体验。作为Riot中国在研项目组的一员,你将在多元化环境中与开发、美术、策划等协同,聚焦高效测试与问题排查,推动项目稳定高质量上线。我们重视专业成长与团队合作,欢迎严谨、热爱游戏的你加入! 岗位职责 参与项目功能测试,包括用例设计、测试执行与结果评估,确保产品各环节质量可控; 跟踪并详细记录游戏Bug,推动缺陷的及时修复和回归验证,保障关键问题闭环; 针对新需求、版本更新进行覆盖性测试,分析和定位复杂问题,提出合理测试改进建议;
Applyto QA Engineer - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 125 days agoAPAC Esports Partnership Manager
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority
Applyto Staff Software Engineer, Developer Experience & Workflows - VALORANT at Riot Games seen live 1 day ago posted 125 days agoManager, Software Engineering - VALORANT, Gameplay Cosmetics
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers,
Applyto Manager, Software Engineering - VALORANT, Gameplay Cosmetics at Riot Games seen live 1 day ago posted 130 days agoStaff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)
At Riot, we believe in putting players first. Our Sydney-based team contributes to the unpublished R&D Product. A highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release
Applyto Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided) at Riot Games seen live 1 day ago posted 131 days agoSenior Software Engineer, SDK Foundations - Publishing Platform
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to
Applyto Senior Software Engineer, SDK Foundations - Publishing Platform at Riot Games seen live 1 day ago posted 131 days agoVFX Artist - Unpublished R&D Product (Contract)
我们正在寻找能够 高效制作高质量游戏特效,并稳定支持项目研发节奏的执行型特效设计师 。 作为一名3D特效设计师(Contract),你将加入拳头,参与项目研发阶段的特效制作工作。 你将基于既定美术风格与表现方向,负责游戏内战斗与系统特效的制作与实现,与美术、动画、TA及客户端团队紧密协作,确保特效效果与性能表现达到项目要求。该岗位更侧重 实际制作能力、引擎实现能力与性能控制能力 ,适合具备成熟产出经验的特效设计师。 岗位职责 特效制作与实现 根据设计需求,制作游戏内各类特效(技能、战斗反馈、环境特效、UI特效等) 独立完成特效从设计构思 → 制作 →
Applyto VFX Artist - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 140 days agoGame Designer, System - Unpublished R&D Product (Contract)
作为一名系统策划,您需要以玩家为中心,完善系统框架,设计富有策略深度的玩法,持续优化成长体验与动力体系,为产品生命周期注入源源不绝的新鲜感。您将与团队高效协作,推动高质量交付并持续提升团队创新能力。 我们是谁 我们以玩家体验为根本,不断追求设计创新。这里是你释放创新想法、赋能核心系统、改变传统玩法生态的大舞台。如果你渴望挑战、热爱运营和创新,期待你加入我们并共创未来! 您的影响 推动系统创新与落地 将创意转化为高落地性的系统方案,主导原型验证与功能优化,不断提升成长体系与城池玩法的策略深度。 跨团队协作推动优质交付
Applyto Game Designer, System - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 140 days agoStaff Software Engineer, Gameplay - Unpublished R&D Product
拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: 主导核心玩法系统的设计与实现,对关键模块结果负责 与设计、美术及产品协作,将需求转化为可落地的工程方案 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 识别开发瓶颈,推动工具与流程改进以提升团队效率 在团队内提供技术指导,提升整体工程质量与实践水平
Applyto Staff Software Engineer, Gameplay - Unpublished R&D Product at Riot Games seen live 1 day ago posted 144 days agoSenior Concept Artist, Environment - Unpublished R&D Product
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Unpublished R&D Product 团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。 我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。 作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
Applyto Senior Concept Artist, Environment - Unpublished R&D Product at Riot Games seen live 1 day ago posted 146 days agoPrincipal Software Engineer, AI Enablement - Central Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value.
Applyto Principal Software Engineer, AI Enablement - Central Product at Riot Games seen live 1 day ago posted 152 days agoLocalization Operations Manager
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Staff Software Engineer, Riot Client - Publishing Platform
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without
Applyto Staff Software Engineer, Riot Client - Publishing Platform at Riot Games seen live 1 day ago posted 160 days agoSenior Game Designer, Combat - Unpublished R&D Product
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Senior Game Designer, Combat - Unpublished R&D Product at Riot Games seen live 1 day ago posted 161 days agoManager, Software Engineering (Services Lead) - Unpublished R&D Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong engineering vision and offering creative solutions to
Applyto Manager, Software Engineering (Services Lead) - Unpublished R&D Product at Riot Games seen live 1 day ago posted 174 days agoManager, VFX Art - Unpublished R&D Product
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and
Applyto Manager, VFX Art - Unpublished R&D Product at Riot Games seen live 1 day ago posted 179 days agoSoftware Engineer, Services - Unpublished R&D Product (Contract)
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名 Software Engineer, Services
Applyto Software Engineer, Services - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 180 days agoSenior Manager, Data Engineering - Valorant
At Riot, Data Engineers play a critical role in transforming data into actionable insights that drive decisions across the company. Our engineers are deeply player-focused and collaborate across diverse teams to enhance the experiences of millions of players worldwide. As a
Applyto Senior Manager, Data Engineering - Valorant at Riot Games seen live 1 day ago posted 189 days agoSenior Technical Program Manager - Publishing Platform
Technical Program Managers at Riot lead passionate, cross-functional teams to achieve player value through the delivery of large programs that are aligned with Riot's strategic priorities. As a Senior Technical Program Manager on the Program Management team in Publishing
Applyto Senior Technical Program Manager - Publishing Platform at Riot Games seen live 1 day ago posted 193 days agoPublishing Product Manager, Event - VALORANT (Contract)
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became
Applyto Publishing Product Manager, Event - VALORANT (Contract) at Riot Games seen live 1 day ago posted 193 days agoSr. Manager, Audio Direction - Unpublished R&D Product
At Riot, our Audio Teams are dedicated to creating memorable and enduring sonic experiences for players. Sound is a vital element we use to imbue life into our games, cinematics, esports, albums, and various other projects. We are also continuously focused on elevating our team
Applyto Sr. Manager, Audio Direction - Unpublished R&D Product at Riot Games seen live 1 day ago posted 199 days agoPrincipal Insights Analyst, AXE - Teamfight Tactics
The Insights discipline helps empower Rioters' decision-making to be more data-informed and put player experience at the forefront. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and
Applyto Principal Insights Analyst, AXE - Teamfight Tactics at Riot Games seen live 1 day ago posted 206 days agoSenior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product at Riot Games seen live 1 day ago posted 208 days agoSr. Manager, Game Design 主策 - Unpublished R&D Product
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Sr. Manager, Game Design 主策 - Unpublished R&D Product at Riot Games seen live 1 day ago posted 214 days agoSenior QA Engineer, Compliance & Release - Wild Rift
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Senior QA Engineer, Compliance & Release - Wild Rift at Riot Games seen live 1 day ago posted 223 days agoSenior Game Product Manager, Events - Wild Rift
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Senior Game Product Manager, Events - Wild Rift at Riot Games seen live 1 day ago posted 224 days agoProgram Manager, Workplace Experience & Real Estate (APAC)
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Program Manager, Workplace Experience & Real Estate (APAC) at Riot Games seen live 1 day ago posted 244 days agoManager, Software Engineering, Gameplay AI - VALORANT
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers,
Applyto Manager, Software Engineering, Gameplay AI - VALORANT at Riot Games seen live 1 day ago posted 272 days agoSenior Manager, Art Direction, Skins – League of Legends
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100
Applyto Senior Manager, Art Direction, Skins – League of Legends at Riot Games seen live 1 day ago posted 293 days agoManager, Software Engineering, Publishing Engagement - Publishing Platform
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100
Applyto Manager, Software Engineering, Publishing Engagement - Publishing Platform at Riot Games seen live 1 day ago posted 299 days agoSoftware Engineer, Gameplay - Unpublished R&D Product (Contract)
关于我们 我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为Riot中国在研项目组的一员,你将和多元化团队一同探索前沿引擎技术,不断学习与成长,共同打造高品质、充满想象力的游戏产品。我们鼓励开放合作、不断挑战自我,诚邀热爱研发和创新的你加入! 岗位职责 负责基于Unreal Engine 5(UE5)引擎的游戏客户端功能开发与维护; 实现和优化客户端各类核心功能,保障高性能和稳定性,为玩家呈现流畅的游戏体验; 参与客户端功能模块的技术实现与维护,推动功能高质量落地;
Applyto Software Engineer, Gameplay - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 302 days agoSoftware Engineer, Services - Unpublished R&D Product (Contract)
关于我们 我们以玩家体验为核心,专注于创新与高性能的技术开发。作为Riot中国在研项目组的一员,你将与多元化团队协作,面向全球玩家开发和优化新一代游戏服务。我们鼓励持续学习和开放交流,为工程师提供成长与挑战并存的环境。如果你热爱技术,有志于高并发与分布式挑战,欢迎加入我们,共同打造未来的游戏体验。 岗位职责 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全; 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块; 持续改进服务端性能,定位并解决线上和测试环境中的技术问题; 参与服务端相关工具开发,提高开发与运维效率;
Applyto Software Engineer, Services - Unpublished R&D Product (Contract) at Riot Games seen live 1 day ago posted 302 days agoStaff Software Engineer, Console - Unpublished R&D Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a
Applyto Staff Software Engineer, Console - Unpublished R&D Product at Riot Games seen live 1 day ago posted 333 days ago