Spellbrush
11 open jobs
HPC/ML Infrastructure Engineer
We’re looking for an experienced HPC infrastructure engineer to lead bringup, administration, and operations on is probably the largest anime AI training cluster in the world . You’ll serve as the bridge between our researchers and the bare GPU machines, helping to make sure
3D Game Programmer (Unity)
tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen
AI Anime Researcher - LLM
tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen
AI Anime Researcher - Motion Generation Models
tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen
Applyto AI Anime Researcher - Motion Generation Models at Spellbrush seen live 19h ago posted 397 days agoバックオフィス マネージャー
私たちSpellbrushは最高のゲームを作るため日々魂を燃やす生成AIスタジオです!niji・journeyを開発し世界をリードするAI開発チームとしても知られています。 現代において、ゲームほど複雑に技術や要素が絡み合っているメディアはないでしょう。私たちは、AIでアーティストたちを支援し傑作ゲームを生み出すお手伝いができるよう、目下研究中です。 オタク大大大歓迎!!! バックオフィスマネージャーの役割: 私たちが制約や限界を乗り越えAIとアニメやゲームとの垣根を取り払っていけるよう、力強く支えてくれるバックオフィスマネージャーを募集します。
Level Designer
What you will do Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and
Game Programmer (Unity)
The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game. Our game programmers are mostly generalists , so you
Software Engineer
Generalist Software Engineer About Us Here at Spellbrush , we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey . We are currently investigating how AI can be used to help human
AI Anime Researcher
The Research Role: We're looking for an experienced AI Researcher to join our team and help us push the boundaries of AI and anime. You'll design and develop large-scale diffusion models with a primary focus on images, and secondary focus on other modalities like 3d, text, video
AI Infrastructure Engineer
The Role: Spellbrush, the world’s leading generative AI studio behind niji・journey , is looking for an AI Infrastructure Engineer to join us in building out end-to-end ML infrastructure to run our models on all platforms. What you’ll do: Design, implement and run our
Front-End Engineer (Anime)
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing complex front-end applications, usually in react and typescript, with a focus